Tremble in your boots!
Yes. See how far I’ve come. You all don’t stand a chance. Maybe, before time is up, I’ll even manage to make my sprites flip without glitching out in oldfashioned tilemapped glory… but who really wants...
View ArticleTales from a Cavern
Maybe this is what I should have been doing for the last LD… It took me two days to make and it’s based on the code of my LD11 entry (I didn’t even miss Felicity!) Download over herely Making “just a...
View ArticleBig Trouble In Little China
Mini LD 2 Big Trouble In Little China Jack Burton fighting Lo Pan and Thunder, Lightning, and Rain.
View ArticlePorkchop Express – mini-LD #2
Finished I guess. The minions didn’t make it in. They are so close to being ready but oh well It’s already late. I had a unicorn with a horn-stab move all ready too. ah well. What it needs is gamepad...
View ArticleBetter Programmer Art
Woot! My article got featured on gamedev.net: Better Programmer Art: Or how to fake it as a game artist. I use a lot of examples from past LD48 games (mine and others), and most of this is stuff I’ve...
View ArticleProgress on art
So I decided to be stupid and make some nice sprites first. Here are the results so far: I’m thinking it will be a platformer in which the balls change your color if you are a different color from them...
View ArticlePresenting VDZ’s Basic XNA Sprite Engine
Since I didn’t want to rewrite a whole bunch of code next weekend, I decided to tidy up and release this bunch of code. It’s some helpful code that allows for easy sprite handling in XNA 4.0. Features...
View ArticleGraduating from Programmer Art
As I discussed in my previous post, my largest perceived weakness going into an event such as Ludum Dare was my graphic-making abilities. This past weekend, I took my first step toward exercising that...
View ArticleAqualution (Ludum Dare Jam) by AvibeGames Postmortem
Our comp entry is here: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=5234 Also embarrassingly, apparently Aqualution is a soap brand name so that’s probably not going to stick....
View ArticleSpritely – Autogenerating Sprites From The Web (Free Tool!)
Just in time for Ludum Dare #26, I’m releasing a beta of Spritely, a tool I made for autogenerating placeholder art. We have lots of tools for automatically making music (like Autotracker) or sound...
View ArticleI’m in … with animated sprite generator + source!
I’m in! This is my second LD. Last LD I got #42 on innovation and #48 on theme. I did my best to create an original game. But it had some flaws which made it less fun to play. I only got #137 on fun....
View ArticleFront animation done. Phew…
This took long enough. Pretty happy with his mushroom hat. :3
View ArticleProgress!
Prepare your hands and fingers to fight using your H.A.N.D.S (Handy Armed’N’Dandy Ship) – the experimental war solution.
View ArticleProgress has been made!
A little update about our game for now: We’ve decided to implement a local-pc multiplayer and I’ll start with it right after posting this post. Also collision and hitboxes are fully implemented now and...
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